Town: Fìkh Yěz Dukyomijĭ

Fìkh Yěz Dukyomijĭ

Fìkh Yěz Dukyomijĭ
Example Constructi architecture.
StateFederation of Alveria
ProvenceOt-61esìb District
Sub ProvenceHonaopi Zone
RegionGæ̈pái-nat Fields
Founded1674
Community LeaderAdministrator Hn-53f 'Nanny' Èbmëmêm
Area4 km2 (1 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation2448 m (8031 ft)
Average Yearly Precipitation225 cm/y (88 in/y)
Population1051
Population Density262 people per km2 (1051 people per mi2)
Town AuraAugury
Naming
Native nameFìkh Yěz Dukyomijĭ
Pronunciation/jɛz/ /duˈkjomiʤ/
Direct Translation[dark] [detention]
Translation[Not Yet Translated]

Fìkh Yěz Dukyomijĭ (/jɛz/ /duˈkjomiʤ/ [dark] [detention]) is a subtropical Town located in Honaopi Zone, Ot-61esìb District, within the Federation of Alveria.

The name Fìkh Yěz Dukyomijĭ is derived from the Constructi language, as Fìkh Yěz Dukyomijĭ was founded by Sr-40b 'Solo' Dyêgëgesm, who was culturaly Constructi.

Climate

Fìkh Yěz Dukyomijĭ has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Fìkh Yěz Dukyomijĭ receives an average of 225 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Yěz Dukyomijĭ covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2448 m (8031 ft) above sea level.

Overview

Fìkh Yěz Dukyomijĭ was founded durring the late 18th century in early spring of the year 1674, by Sr-40b 'Solo' Dyêgëgesm. The establishment of Fìkh Yěz Dukyomijĭ was somewhat plagued by a lack of willing colonists, leading to Sr-40b 'Solo' Dyêgëgesm electing to pay people to resettle in Fìkh Yěz Dukyomijĭ.

Fìkh Yěz Dukyomijĭ was built using the conventions of Constructi durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Fìkh Yěz Dukyomijĭ is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fìkh Yěz Dukyomijĭ is buildings are speckled and packed arround broad cobblestone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The peasent-grade have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Fìkh Yěz Dukyomijĭ gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Fìkh Yěz Dukyomijĭ brings to mind.

Civic Infrastructure

Fìkh Yěz Dukyomijĭ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Yěz Dukyomijĭ.

Fìkh Yěz Dukyomijĭ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fìkh Yěz Dukyomijĭ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Yěz Dukyomijĭ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fìkh Yěz Dukyomijĭ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Yěz Dukyomijĭ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Yěz Dukyomijĭ's public wards, blessings, and other arcane systems.

Fìkh Yěz Dukyomijĭ possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fìkh Yěz Dukyomijĭ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Yěz Dukyomijĭ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Fìkh Yěz Dukyomijĭ's mayor's house was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, summer is short in Fìkh Yěz Dukyomijĭ.

The Snake, Viper near Fìkh Yěz Dukyomijĭ are known to be a mutant strain of the creature.

Fìkh Yěz Dukyomijĭ's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Mysticism energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4256 m2
    • Cattle and Similar Creatures: 262
    • Poultry: 3153
    • Swine: 210
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 105

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

324 of Fìkh Yěz Dukyomijĭ's population work within a Foundational Occupation.

685 of Fìkh Yěz Dukyomijĭ's population do not work in a formal occupation, but do contribute to the local economy. 42 (4%) are noncontributers.

Points of Interest

Fìkh Yěz Dukyomijĭ is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Fìkh Yěz Dukyomijĭ was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh Yěz Dukyomijĭ lost 155 people, 280 livestock, and 97 buildings. The conflict ended after roughly 98, when members of Fìkh Yěz Dukyomijĭ's militia enacted an operation to locate a particular fortification. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with pitched battle between both forces, which ended in a stalemate for Fìkh Yěz Dukyomijĭ's forces. The war is remembered in legend by Fìkh Yěz Dukyomijĭ's bards, historians, and legend keepers.

History